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Learn to Program with C++

Learn to Program with C++

Author: John Smiley
Paperback: 624 pages
Publisher: McGraw-Hill Osborne Media; 1 edition (October 28, 2002)
Language: English
ISBN-10: 0072225351
ISBN-13: 978-0072225358
Format: pdf
More than 100,000 programmers owe their careers to Professor John Smiley. In this unique guide, the guru himself will teach you, in a classroom setting, how to program with C++. Learn from more than 100 questions and answers as well as real-world programming projects.

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Algorithms in Java, Part 5 Graph Algorithms

Algorithms in Java, Part 5 Graph Algorithms

Robert Sedgewick, "Algorithms in Java, Part 5 Graph Algorithms"
Addison Wesley | 4.17MB | ISBN: 0201361213 | 528 pages | CHM | 2003 | English

Once again, Robert Sedgewick provides a current and comprehensive introduction to important algorithms. The focus this time is on graph algorithms, which are increasingly critical for a wide range of applications, such as network connectivity, circuit design, scheduling, transaction processing, and resource allocation. In this book, Sedgewick offers the same successful blend of theory and practice that has made his work popular with programmers for many years. Michael Schidlowsky and Sedgewick have developed concise new Java implementations that both express the methods in a natural and direct manner and also can be used in real applications.

Algorithms in Java, Third Edition, Part 5: Graph Algorithms is the second book in Sedgewick's thoroughly revised and rewritten series. The first book, Parts 1-4, addresses fundamental algorithms, data structures, sorting, and searching. A forthcoming third book will focus on strings, geometry, and a range of advanced algorithms. Each book's expanded coverage features new algorithms and implementations, enhanced descriptions and diagrams, and a wealth of new exercises for polishing skills. The natural match between Java classes and abstract data type (ADT) implementations makes the code more broadly useful and relevant for the modern object-oriented programming environment.

The Web site for this book (www.cs.princeton.edu/~rs/) provides additional source code for programmers along with a variety of academic support materials for educators.

Coverage includes:
# A complete overview of graph properties and types
# Diagraphs and DAGs
# Minimum spanning trees
# Shortest paths
# Network flows
# Diagrams, sample Java code, and detailed algorithm descriptions

A landmark revision, Algorithms in Java, Third Edition, Part 5 provides a complete tool set for programmers to implement, debug, and use graph algorithms across a wide range of computer applications.

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Microsoft Visual Basic Game Programming

Microsoft Visual Basic Game Programming

Jonathan S. Harbour, "Microsoft Visual Basic Game Programming For Teens"
Stacy L. Hiquet | 11 MB | ISBN: 159200587X | 393 Pages | 2005 year | PDF | English

You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game.

"Game Design for Teens" is here to help you develop the skills you need to do just that. Study several real-world examples and learn from the experience of industry professionals as you focus on the techniques and elements that go into creating a game design document. Get ready to set your idea into motion as you turn it from a concept into a reality!

The Essence of Tai Chi Chi Kung Health and Martial Art

The Essence of Tai Chi Chi Kung Health and Martial Art

This book provides what so many books touch on, but never really go in-depth into. It provides a detailed viewpoint of the medical side of the martial arts from an Eastern viewpoint.

It talks about where Chi is generated, the medical benefits of stimulating Chi, uses, practice and so much more! The entire book is filled with page after page of knowledge. I have used this book to fill the holes in other books I've collected. I would highly recommend this book. It is very informative!

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Effective Java (2nd Edition)

Effective Java (2nd Edition)

Author: Joshua Bloch
Paperback: 384 pages
Publisher: Prentice Hall PTR; 2 edition (May 28, 2008)
Language: English
ISBN-10: 0321356683
ISBN-13: 978-0321356680
Format: pdf

Are you looking for a deeper understanding of the Java™ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java™, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day.
This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing.
Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.
Highlights include:
New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more
Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization
How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language
Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io
Simply put, Effective Java™, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

Sams Teach Yourself Visual C# 2008 in 24 Hours
Sams Teach Yourself Visual C# 2008 in 24 Hours Complete Starter Kit

Author: James Foxall
Paperback: 528 pages
Publisher: Sams; 1 edition (July 6, 2008)
Language: English
ISBN-10: 0672329905
ISBN-13: 978-0672329906
Format: pdf
In just 24 sessions of one hour or less, you will be up and running with Visual C# 2008. Using a straightforward, step-by-step approach, each lesson builds upon the previous one, allowing you to learn the essentials of Visual C# from the ground up.
You Know? tips offer advice or teach an easier way to do something.
Watch Out! cautions advise you about potential problems and help you steer clear of disaster.
Learn how to...
Use the powerful design environment of Visual Studio 2008
Design a feature-rich interface using components such as tree views and tabs
Create robust applications using modern error handling
Draw fast graphics using GDI+
Build a database application using ADO.NET
Distribute a Visual C# 2008 application
James Foxall is vice president of Tigerpaw Software, Inc. (www.tigerpawsoftware.com), a Bellevue, Nebraska, Microsoft Certified Partner specializing in commercial database applications. He manages the development, support, training, and education of Tigerpaw CRM+, an award-winning application that automates contact management, marketing, service and repair, proposal generation, inventory control, and purchasing. Tigerpaw has more than 20,000 licensed users in 27 countries. Foxall’s experience in creating certified Office-compatible software has made him an authority on application interface and behavior standards. In addition to being a well-known author, James is an international speaker on Microsoft technologies, has taught at the college level, and contributes to several journals.

Photoshop CS3 Restoration and Retouching Bible
Photoshop CS3 Restoration and Retouching Bible

Author: Mark Fitzgerald
Paperback: 489 pages
Publisher: Wiley (March 17, 2008)
Language: English
ISBN-10: 0470223677
ISBN-13: 978-0470223673
Format: pdf
The Photoshop CS3 Restoration and Retouching Bible is a full-color comprehensive reference to retouching and restoring photographs using Adobe Photoshop CS3. Written by an Adobe Certified Expert and Adobe Certified Instructor in Photoshop CS & CS2, Mark Fitzgerald, the Photoshop CS3 Restoration and Retouching Bible provides training, tips, and techniques for amateur to professional photographers who want to complete expert quality photo restorations and retouchings. The book begins by reviewing the fundamentals of working with digital images - covering adjusting image brightness and contrast, working with color, understanding RAW and high-bit files, working with layers, and getting organized. Fitzgerald guides readers through all of the relevant Photoshop tools and techniques including a full chapter on creating flexibility with layer masks. A robust four-chapter section on rescuing damaged photos enables readers to bring their damaged images back to life. The final section of the book focuses on adding the final touches to images - retouching, with hands-on examples of retouching portraits and architectural projects.

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